In
my current field of designing lesson plans and implementing technology, I have
come to the realization that to reach the students you are struggling to reach,
you must do things you have never done before. For example, in any social
studies class, we have to make the material relevant and allow it to come
alive. Through reading these chapters, I have found interesting new directions
and technologies to IDT that I believe would allow me to reach out to students
and make the content and classroom come alive. Some of these intriguing aspects
are e-learning environments, the use of rich media and digital games or
simulations.
This
year, I attempted to facilitate learning by utilizing technology, cooperative
learning and other means of acquiring knowledge to fit all learning styles. Without
even knowing it, I was facilitating an e-learning environment by using not just
technology, but any means necessary for the students to have a better learning
environment. I also utilize simulations, such as the Silk Road activity, where
students are put in a scenario or “purposeful learning activities” to acquire
or work with the knowledge without really understanding they are engaged in a
learning activity (Reiser & Dempsey, 2012). I did find commonalities with the trucks
analogy of the medium as depending on the learner’s traits, the medium can make
all of the difference. I do believe that the use of this environment will
facilitate more attainment and mastery of the selected learning goals and
objectives better than original teacher-led lecture. With this emerging
direction, it does depend on the type of involvement to determine whether or
not a student will be successful. I could design differentiated instruction
that fits different student’s need creating a better learning environment for
all students. Also, due to the diversity of education and students today, it is
especially important to design lessons with multiculturalism in mind,
especially those that focus on Eastern concepts, such as Islam. This will allow
them to interact with different characteristics, and in different environments.
With the e-learning environments, it would allow for me as a teacher to exhibit
minimal to moderate guidance and not “proceduralize the thinking,” (Reiser
& Dempsey, 2012). I find myself being the one that does proceduralize every
aspect of my teaching because of the designed and planned outcome I want my
students to reach. Therefore, it is very hard to let go. However, this would allow
to me to relinquish a little more control.
The
next new direction emerging in education is the use of rich media and
animations versus normal and stagnant media forms in fitting the diverse needs
of the student. While this will prove to be a little more difficult in social
studies than in other subjects, such as science, I do believe the idea of
utilizing rich media will only benefit the understanding of the material. Just
like the novices became just as knowledgeable as the law students in understanding
court and law procedures utilizing rich media, as will my students become
experts in the material presented. Because of the media’s interaction with the
students, as it would need to be a step further to disable “couch potato” mode,
it would allow them to organize and integrate the new material into their long-term
memory (Reiser & Dempsey, 2012). This form of IDT does not break ethics and
would allow me to use guiding visuals with students that need it to help fit
the needs of diverse students. I could easily design a lesson where students
get teacher input and then utilize rich media sources to expand on the learning
already seen, such as an interactive timeline. With this element of the lesson,
it allows me to switch roles from fully guided to more of a facilitator as I
tutor those that need extra help and guidance. It can also be an extension
activity for the high students that appreciate relevance past the typical
lesson.
Lastly,
the last emerging direction for education is the idea of “gamifying” education
by creating games to provide a challenge or problem to solve. When reading this
section of the book, I was reminded of a new program my school’s technology
specialist adopted, Breakout EDU. As
I know I have discussed it in previous blogs, the essential design is to
utilize school curriculum in a problem to solve problems from a zombie
apocalypse to the Roanoke, “The Lost Colony.” In this new direction, it creates
a goal for the students to obtain. This creates a social and collaborative
environment for the students that typically is not seen in education. It also
would help the learners understand how to work with others while
contextualizing the material (Reiser & Dempsey, 2012). Again, this new
direction has no concerns about ethics, but can be the hardest to accommodate
diverse students needs. As all students would be involved in this learning
environment, it would be hard to accommodate different learners. However, the
teacher can definitely have little to no guidance and really allow the students
to be more responsible for their own learning and merely provide instant
feedback.
Of
these new directions in IDT, I do believe there is a place for all three. With minor
tweaks and adjustments, I believe any and all of these new technologies can be
implemented into my classroom this next school year. It can only make a
typically boring subject fun again.
Reiser, R. A., & Dempsey, J. V. (2012). Trends and Issues in
Instructional Design and Technology (3rd ed.). Boston: Pearson.